The Lumikai Latest: Mapping India’s Cambrian Explosion In Gaming

Macro-market internet usage and adoption:

AIGF, EY Analysis | Monthly game players (unique)
The count of online gamers is expected to reach 510M by 2022

Improving payment infrastructure:

Evolution of monetisation models in gaming

Rise of ‘techno-nationalism’:

The first of its kind, Digital India AatmaNirbhar Bharat Innovate Challenge sought entries for 8 different categories namely Games, Office Productivity & Work from Home, Social Networking, E-Learning, Entertainment, Health & Wellness, Business, and News.

Infusion of capital & global strategic interest:

Role of original IP to propel gaming experiences:



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India’s gaming & interactive media venture fund. Early stage is where the magic happens! Contact: